Machines that Represent

Aug 24, 2026

I recently skimmed my health insurance plan to see whether something was covered, and I got overwhelmed by the length of the document and the number of edge cases. Most likely several people negotiated the benefits and prices listed on the page with health care providers, on behalf of my employer.

That's an example of representation: my employer spends resources understanding tradeoffs, negotiates a deal, and employees (like me) only have the option to accept or decline the resulting outcome. In our daily dealings with institutions, we frequently delegate representation to others.

Why? Part of the reason is that as humans, we do not have the bandwidth to deeply understand every system we depend on. I thought I generally understood how the legal system worked, and then I attended a contracts class at the UC Berkeley School of Law* and got lost fast. Multiply that confusion by every institution: education, healthcare, finance, politics. Delegating representation allows us to allocate our attention to other priorities and navigate these systems at a higher level of abstraction.

Recently, I listened to an interview with historian Yuval Noah Harari (2026), author of Sapiens and Nexus: A Brief History of Information Networks from the Stone Age to AI (2024). He argues that societies build bureaucracies because their systems grow too complex for any one person to hold in their head, and that each new information technology lets that complexity grow further. He doesn't think AI is simply the next one in that line. Earlier technologies moved information between people, while AI makes decisions and generates ideas on its own, which makes it a participant in the network rather than something that carries information through it.

If that's right, the distance between human understanding of their social systems and how they actually work may grow. And while we may shrink this gap through things like transparency and education, we may also want to think about what kind of representation and delegation is most effective.

What should representation look like? And furthermore, would we rather be represented by AI or humans?

I believe the answer is some nuanced combination of the two. But for today, I'm more curious to focus on what we may see at the individual and system level if AI agents represent us in day to day negotiations and coordinations within our social worlds.

* fun fact: the UC Berkeley School of Law does not run on Berkeley time… that was embarrassing.

Where This Already Happens

Before we dive into what this looks like in negotiating with friends or political interest groups, it's worth noting that autonomous agents have been competing on someone else's behalf for decades at scale. In financial markets, everyone is simultaneously trying to take value from everyone else. In this case of competition, everyone is fighting over the same utility: capital.

The first lesson we can take from financial markets is how quickly parties attempted to turn speed into an advantage. In 2010, Spread Networks spent roughly $300 million laying fiber between New York and Chicago, the two hubs of American trading, to cut round-trip message transmission from 16 milliseconds to 13. Microwave relays, which beam signals from tower to tower through open air rather than through glass, made that cable obsolete within about two years. For the game-theorists, Budish, Cramton, and Shim (2015) conclude the arms race is a prisoner's dilemma built into the market's design: socially wasteful, and ultimately paid for by investors.

In response to high-frequency trading strategies aimed at exploiting speed advantages ahead of other investors, IEX (Investors Exchange) launched in 2013 with the “magic shoebox”: a 38-mile spool of coiled fiber that adds a 350-microsecond delay (SEC, 2016). The delay is deliberately asymmetric. Orders and cancellations arriving from outside travel through the coil; IEX's own matching engine, reading direct feeds from the other exchanges, does not. When a stock moves somewhere else, IEX can reprice its current orders before a speed-advantaged trader's order finishes.

Our legal system also had to adapt to new strategies that society collectively deemed “cheating.” Placing orders you intend to cancel wasn't clearly illegal until Dodd-Frank made it so. Michael Coscia became the first person criminally convicted of spoofing in 2015, for roughly $1.4 million made over three months (United States v. Coscia, 2015). On appeal he argued that his cancel-to-execution ratio was no different from hundreds of other traders. Where do we draw the line between strategy and manipulation?

Finally, markets learned that automated agents can fail together. On May 6, 2010, one fund set a selling program loose with simple instructions: keep pace with 9% of all trading, no matter the price, no matter how long it takes. It dumped $4.1 billion in twenty minutes. The trading firms that normally buy in a falling market did buy, until each one hit its own safety limit and stopped. They had all picked similar limits, so they all stopped at nearly the same moment. With no buyers left, prices fell off a cliff and about a trillion dollars in value vanished (CFTC & SEC, 2010). It came back within twenty minutes, which is the tell: nothing had changed about the companies, only the machines' willingness to trade.

Every one of those responses changed the system rather than the individual traders: a delay built into an exchange, price bands that halt a stock when it moves too far too fast (SEC, 2012), a new criminal category, and algorithms that now have to model other algorithms. We may expect similar (and new) failure cases and system changes as negotiation agents get deployed.

What You Say and Whether to Believe It

Markets are a subproblem of the larger question of multi-party competition. In markets everyone's utility is more or less $. In policy negotiation, or even dinner table conversation, that simplification is no longer true. Human language negotiation adds utility functions and preferences that are unknown and complicated.

Mixed-motive environments require agents to navigate both cooperation and competition simultaneously. This makes learning the strategy space of what to say in conversation more complex than in purely cooperative or purely competitive settings. Agents benefit from modeling other agents' beliefs and intentions, since this helps predict future actions and identify opportunities for coordination.

The canonical example of AI in this setting is CICERO (Bakhtin et al., 2022), Meta's agent for Diplomacy, the world-conquest negotiation game. More recent work, though, argues that Diplomacy rewards strategy and action far more than it rewards negotiation. Wongkamjan et al. (2024) find that CICERO takes more victories than its human counterparts while cooperating less well with them, which suggests the talking is not what carries the wins. That makes Diplomacy a poor place to study negotiation itself: the benchmark goes to the better tactician, not the better negotiator.

So we built one where the talking has to matter. In my most recent work, Cooperate to Compete (C2C) (O'Neill et al., 2026), our team built an environment inspired by Risk and Diplomacy in which private negotiation would be more meaningful. Players hold asymmetric secret objectives, deals are non-binding, support can be given to opponents, and alliances form and break as short-term interests align and diverge. By running language models and humans through the game, we show we can raise win rates from 22% to 33% and make observations about model and human behavior.

While our strategies were prompted and largely inspired by humans, the next question is how we would train a player for this setting.

Maybe the best strategy is to always tell the truth. You never have to keep track of what you told to whom, and everyone you deal with knows your word is worth something. But telling the truth means potentially telling your opponents things they can use against you, and anyone who has worked in sales knows that full disclosure is not how you close.

Maybe you're thinking the best strategy is to say whatever it takes (even if it's a lie) to get other players to do what you want in their next action. For repeated play (where you are playing multiple rounds or games with the same opponents), this may not be ideal. If an opponent lied to you last time, you're less likely to be willing to work together and cooperate in the future, potentially hurting their payoff. This is the idea that reputation can help counteract deceitfulness in some cases.

Another consideration is that all of this happens in writing. A message from another player isn't only their offer. It is also text your agent reads and acts on, and it has no reliable way to tell the difference between what someone wants and what someone is telling it to do. That is what prompt injection takes advantage of. Vaccaro et al. (2026) ran a competition out of MIT where entrants from more than 40 countries designed negotiating agents across more than 180,000 negotiations, and injection was one of the strategies people used. Maybe this ends up like spoofing, where someone eventually draws a line. It is less clear to me what that line would measure, since a market can count orders placed against orders filled and a conversation has no equivalent number.

This is what makes the objective impossible to write down and the problem that much more interesting.

Group Dynamics

Everything above is one agent representing one principal against other single agents. Groups are harder. Picture geminis, qwens, claudes, and a long tail of personalized frameworks in the same room, all with different capabilities and very different instructions from their principals. Which of them end up working together, how long that holds, and what comes out the other side is much less defined than the one-on-one case.

In game theory these groups are sometimes referred to as coalitions. Real coalitions are messier. They come with identity and language, like a friend group or a political party, and they mostly aren't negotiated out loud. People end up in them because they talk to each other more than they talk to everyone else.

Human coordination is often slow and suboptimal. Plenty of workable alliances never form because nobody has the time to figure out who shares an interest with whom, or to have the twelve conversations it would take to find out. Agents don't have that constraint, and may help us find better consensus.

On the flip side of everyone doing better is a subgroup doing better than everyone else. Markets already have a version of this. Pricing algorithms have learned supracompetitive prices in simulation without ever communicating with each other (Calvano et al., 2020), and margins rose in the German retail gasoline market after competing stations adopted pricing software (Assad et al., 2024).

The open problem I keep landing on for coalitions is measurement. How can we predict behavior if it depends on which agents talk to and work with each other? Theory gives you the stable partition, the one no subgroup would rather break off from, but plenty of games don't have one. We can talk about “social welfare,” but that's also hard to define and to distribute.

This is not only a coordination problem, but very much a mechanism design problem. The platforms we build and the way we structure interactions will affect the way agents behave in them. Consider how many messages an agent gets to send, or whether it can talk to everyone at once instead of picking two counterparts and finishing with them first, or whether messages go out simultaneously or in some turn order. While those decisions are not directly part of the payoff structure, they may change our results. Give an agent one message when it needs two allies and it has to broadcast to everyone instead of engaging in private negotiation. If those design mechanisms are doing that much of the work, whoever writes the protocol may have more say in the outcome than the negotiators do.

Concluding Thoughts

I asked earlier whether we'd rather be represented by an AI or by a person, and then set the question aside. In C2C the humans favored lower-complexity deals than the language model agents did. I wouldn't call that a settled result, but it points at something worth sitting with. People and agents may come into a negotiation with different needs and preferences, and deciding which of those you want representing you is a huge thing to start thinking about.

Which brings me back to the insurance plan I skimmed and never finished. I would genuinely like something that read it for me, understood my tradeoffs, argued for them, and told me what it gave up. That is the same delegation I already accept from my employer, one layer deeper and much faster.

But the case I care about more is my agent representing my beliefs to my family, or to my friends, or in a high-stakes global negotiation. There we would need to know what agents are actually capable of, and where we should let them do the talking. If this works, the win isn't that my agent beats yours. It's that we land on better equilibria than either of us would have reached alone. Which is why the thing I want to study isn't the negotiators. It's the structures we let them negotiate inside, the trust those structures earn, and the society we build around them. That part is still ours to design.

Sources

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